Contents
The End of Celluloid: Film futures in the digital age
Table of contents
Introduction: From reality to illusion
- Capturing the unnatural
supernatural, psychological and everyday horror
- The next level
cinema as game. Computer game-influenced realities in film
- Recording reality
the digital revitalisation of documentaries
- Player Vs Spectator
- game as cinema (FMV, cinematics and machinima)
- The dark corner
digital visions on the margins
- Accelerated cinema
the influence of music video direction
- Quick on the draw
the rise of animation
- The Eternal Gaze
the future of audiovisual consumption
- Acting Unreal
- PART 1: egoless stars
- PART 2: acting out history
- PART 1: egoless stars
- Double vision
filmmaking for fun and profit
- Against the grain
beyond video art: film as fine art
- Return of the Epic
cinemas last stand
