Contents

The End of Celluloid: Film futures in the digital age

Table of contents

Introduction: From reality to illusion

  1. Capturing the unnatural
    – supernatural, psychological and everyday horror
  2. The next level
    – cinema as game. Computer game-influenced realities in film
  3. Recording reality
    – the digital revitalisation of documentaries
  4. Player Vs Spectator
    - game as cinema (FMV, cinematics and machinima)
  5. The dark corner
    – digital visions on the margins
  6. Accelerated cinema
    – the influence of music video direction
  7. Quick on the draw
    – the rise of animation
  8. The Eternal Gaze
    – the future of audiovisual consumption
  9. Acting Unreal
    • PART 1: egoless stars
    • PART 2: acting out history

  10. Double vision
    – filmmaking for fun and profit
  11. Against the grain
    – beyond video art: film as fine art
  12. Return of the Epic
    – cinema’s last stand

] Posted on April 18, 2004 [ °Permalink ] Information [